Testing DO NOT ENTER
Offline SA 179.37.19.42:29015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing DO NOT ENTER?
These are the Rust Pop Watch lists that include Testing DO NOT ENTER: Modded Rust servers, live. These are the filters that list it on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Testing DO NOT ENTER mean?
The game's server browser picks up these tags from Testing DO NOT ENTER: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; SA (South America): In the server browser it sits under South America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Testing DO NOT ENTER rank against other Rust servers?
Testing DO NOT ENTER takes #15,310 on seven-day player hours, a top 69% spot overall and #204 across South America.
How many players are on Testing DO NOT ENTER right now?
Offline now, Testing DO NOT ENTER was last spotted 4 days 12 hours ago. Across the past week it drew an average of 0 players.
Server details
Is Testing DO NOT ENTER online, and how reliable is it?
Testing DO NOT ENTER shows as offline, last spotted 4 days 12 hours ago. It was up 0% of the time over the last 3 full days, 0 of 72 hours in total. It came to Rust Pop Watch's attention on 25 October 2026.
Where is Testing DO NOT ENTER located?
In South America, Testing DO NOT ENTER lists itself with its SA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 179.37.19.42:29015.
Which Rust version is Testing DO NOT ENTER on?
Rust network protocol 2635 and build 167781 is the version Testing DO NOT ENTER runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Testing DO NOT ENTER?
The estimate for the next wipe on Testing DO NOT ENTER rests on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 11 days 13 hours. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does Testing DO NOT ENTER run?
The procedural map on Testing DO NOT ENTER measures 4,096 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Testing DO NOT ENTER?
No gather rate appears in the name of Testing DO NOT ENTER. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testing DO NOT ENTER?
The console method: start Rust, press F1, and type client.connect 179.37.19.42:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://discord.com/invite/AFCK2MPMCB.
