Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing DO NOT ENTER?
These are the Rust Pop Watch lists that include Testing DO NOT ENTER: Modded Rust servers, live. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testing DO NOT ENTER mean?
These are the tags Testing DO NOT ENTER publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): Its place in the server browser is under South America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Testing DO NOT ENTER rank against other Rust servers?
For the last seven days of player hours, Testing DO NOT ENTER sits at #14,002, inside the top 61% of ranked servers and at #208 in South America.
How many players are on Testing DO NOT ENTER right now?
Offline now, Testing DO NOT ENTER was last spotted 37 days 3 hours ago.
About the server
Is Testing DO NOT ENTER online, and how reliable is it?
Down at the moment: Testing DO NOT ENTER was last seen 37 days 3 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 21 September 2026.
Where is Testing DO NOT ENTER located?
With its SA tag, Testing DO NOT ENTER lists itself in South America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 179.37.47.85:29015.
Which Rust version is Testing DO NOT ENTER on?
On Windows, Testing DO NOT ENTER runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Testing DO NOT ENTER?
The estimate for the next wipe on Testing DO NOT ENTER rests on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 37 days 4 hours. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does Testing DO NOT ENTER run?
A procedural map is what Testing DO NOT ENTER runs, generated by the game.
What are the rules and settings on Testing DO NOT ENTER?
The name of Testing DO NOT ENTER says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testing DO NOT ENTER?
The console method: start Rust, press F1, and type client.connect 179.37.47.85:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting.