Testing DO NOT ENTER
Offline SA 179.37.82.15:29015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:18 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing DO NOT ENTER?
These are the Rust Pop Watch lists that include Testing DO NOT ENTER: Modded Rust servers, live. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Testing DO NOT ENTER mean?
For the server browser, Testing DO NOT ENTER lists these tags: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; SA (South America): In the server browser it sits under South America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Testing DO NOT ENTER rank against other Rust servers?
Testing DO NOT ENTER takes #15,266 on seven-day player hours, a top 69% spot overall and #204 across South America.
How many players are on Testing DO NOT ENTER right now?
Offline now, Testing DO NOT ENTER was last spotted 10 days 8 hours ago.
Server facts
Is Testing DO NOT ENTER online, and how reliable is it?
The server Testing DO NOT ENTER is not online now; 10 days 8 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 18 October 2026.
Where is Testing DO NOT ENTER located?
With its SA tag, Testing DO NOT ENTER lists itself in South America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 179.37.82.15:29015.
Which Rust version is Testing DO NOT ENTER on?
On Windows, Testing DO NOT ENTER runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on Testing DO NOT ENTER when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Testing DO NOT ENTER?
Testing DO NOT ENTER wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 3 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does Testing DO NOT ENTER run?
Generated by the game with seed 1337, the map on Testing DO NOT ENTER is procedural and 4,096 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Testing DO NOT ENTER?
Nothing in the name tells you the gather rate on Testing DO NOT ENTER. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The server's own word for it is vanilla: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Testing DO NOT ENTER?
The console method: start Rust, press F1, and type client.connect 179.37.82.15:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/AFCK2MPMCB.
