TestServer
Offline 180.112.65.104:10241 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TestServer?
You'll find TestServer on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TestServer mean?
The game's server browser picks up these tags from TestServer: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does TestServer rank against other Rust servers?
A seven-day player-hours placing of #15,346 puts TestServer in the top 71% of all ranked servers. Within the quad category, it sits at #608.
How many players are on TestServer right now?
TestServer went quiet 14 days 5 hours ago and is offline at the moment.
Server facts
Is TestServer online, and how reliable is it?
TestServer shows as offline, last spotted 14 days 5 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 October 2026.
Where is TestServer located?
No region is published by TestServer. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 180.112.65.104:10241.
Which Rust version is TestServer on?
Rust network protocol 2634 and build 167231 is the version TestServer runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on TestServer?
Too few wipes are on record for TestServer to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 15 hours.
Map and rules
What are the rules and settings on TestServer?
Nothing in the name tells you the gather rate on TestServer. A group can hold 4 players at most (quad). survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join TestServer?
Enter client.connect 180.112.65.104:10241 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.