Proboy's server
Offline 180.247.47.34:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Proboy's server?
These are the Rust Pop Watch lists that include Proboy's server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Proboy's server mean?
The game's server browser picks up these tags from Proboy's server: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Proboy's server rank against other Rust servers?
The last seven days of player hours place Proboy's server at #10,957, in the top 49% of all ranked servers.
How many players are on Proboy's server right now?
The last sighting of Proboy's server was 3 days 19 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players.
Server facts
Is Proboy's server online, and how reliable is it?
Down at the moment: Proboy's server was last seen 3 days 19 hours ago. The last 3 full days saw uptime of 0%, with 0 out of 72 hours online. It came to Rust Pop Watch's attention on 25 October 2026.
Where is Proboy's server located?
No region is published by Proboy's server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 180.247.47.34:28015.
Which Rust version is Proboy's server on?
On Windows, Proboy's server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Proboy's server?
Proboy's server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 10 days 17 hours is when the present world was made.
Rules and settings
Which map does Proboy's server run?
The map on Proboy's server is procedural, made by the game.
What are the rules and settings on Proboy's server?
No gather rate appears in the name of Proboy's server. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Proboy's server?
The console method: start Rust, press F1, and type client.connect 180.247.47.34:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.