Test Server - Dont enter
Offline 181.21.31.97:28015 checked 31d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Test Server - Dont enter?
You'll find Test Server - Dont enter on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Test Server - Dont enter mean?
These are the tags Test Server - Dont enter publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): There are 3 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Test Server - Dont enter rank against other Rust servers?
A seven-day player-hours placing of #15,225 puts Test Server - Dont enter in the top 64% of all ranked servers.
How many players are on Test Server - Dont enter right now?
Test Server - Dont enter went quiet 31 days 14 hours ago and is offline at the moment.
About the server
Is Test Server - Dont enter online, and how reliable is it?
The server Test Server - Dont enter is not online now; 31 days 14 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 27 September 2026.
Where is Test Server - Dont enter located?
There is no region from Test Server - Dont enter. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 181.21.31.97:28015.
Which Rust version is Test Server - Dont enter on?
Rust network protocol 2633 and build 165217 is the version Test Server - Dont enter runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Test Server - Dont enter?
An estimate from the force wipe gives Test Server - Dont enter's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 54 days 11 hours. Its tags commit to wipes each month.
Map and rules
Which map does Test Server - Dont enter run?
Test Server - Dont enter uses a procedural map, which the game generates.
What are the rules and settings on Test Server - Dont enter?
Nothing in the name tells you the gather rate on Test Server - Dont enter. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Test Server - Dont enter?
The console method: start Rust, press F1, and type client.connect 181.21.31.97:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.