Devblog 301 LAN
Offline 185.16.213.70:28015 checked 31d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Devblog 301 LAN?
You'll find Devblog 301 LAN on the following Rust Pop Watch lists: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
The game's server browser picks up these tags from Devblog 301 LAN: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): There are 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2602 (Protocol): The game protocol is 2602, so your client has to match it to join; cs132924 (Build): Game build: 132924; ptrak (Networking): The network layer is RakNet, which is the game's standard; $rus4 (Region code): Region code: us4; ^p (PvE): No fighting between players: the world supplies the danger. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Devblog 301 LAN rank against other Rust servers?
Player hours over the last week rank Devblog 301 LAN at #16,957, within the top 71% of ranked servers.
How many players are on Devblog 301 LAN right now?
Offline now, Devblog 301 LAN was last spotted 31 days 4 hours ago.
Server facts
Is Devblog 301 LAN online, and how reliable is it?
Down at the moment: Devblog 301 LAN was last seen 31 days 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 27 September 2026.
Where is Devblog 301 LAN located?
The region code for Devblog 301 LAN is us4, and no region is published. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.16.213.70:28015.
Which Rust version is Devblog 301 LAN on?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Devblog 301 LAN?
Too few wipes are on record for Devblog 301 LAN to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 35 days 16 hours is when the present world was made.
Rules and settings
Which map does Devblog 301 LAN run?
Devblog 301 LAN uses a procedural map, which the game generates.
What are the rules and settings on Devblog 301 LAN?
No gather rate appears in the name of Devblog 301 LAN. The group limit is 8 players, the game's default. no fighting other players: that is the pve mode. It appears under Community in the browser. The VAC anti-cheat from Valve is off.
Join up
How do I join Devblog 301 LAN?
The console method: start Rust, press F1, and type client.connect 185.16.213.70:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.