Aria Reach
Online 185.189.255.156:35000 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 12:57 UTC, in 1d 0h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:57 UTC12d ago | 5 | – | running | 1 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 13 | halved by day 5 | 14.8 days | 2 |
| Sat 19 Sep, 00:24 UTC40d ago | 1 | halved by day 1 | 12.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Who runs Aria Reach?
The same operator most likely runs Aria Reach and 4 other servers we track, since all publish a rustaria.ru hostname.
Which Rust Pop Watch lists and filters include Aria Reach?
These are the Rust Pop Watch lists that include Aria Reach: Rust tutorial servers, Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Aria Reach mean?
The game's server browser picks up these tags from Aria Reach: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): There are 200 slots; ts100 (Group limit): No team can exceed 100 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^p (PvE): Here the world is the threat, and players don't fight each other; ^t (Tutorial on): Facepunch's tutorial is available for new players here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^x (Unknown flag): Facepunch's docs say nothing about this flag. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Aria Reach rank against other Rust servers?
The last seven days of player hours place Aria Reach at #4,771, in the top 21% of all ranked servers.
How many players are on Aria Reach right now?
0 players are on Aria Reach at the moment, out of 200 slots. Peak for the week was 4, against an average of 0 players. Look at 18:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is Aria Reach online, and how reliable is it?
As of now, Aria Reach is online. About 8 hours ago is when it last restarted, judging by its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 18 September 2026.
Does Aria Reach run smoothly?
Its server fps over the last 48 hours averaged 180, with 1 as the lowest. At its peak it held 127,431 entities: buildings, deployables and all the rest. The highest memory usage was 5,296 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Aria Reach located?
There is no region from Aria Reach. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 185.189.255.156:35000.
Which Rust version is Aria Reach on?
Rust network protocol 2635 and build 168909 is the version Aria Reach runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Aria Reach when wipe day comes around?
Recent wipes averaged a peak of 6 players at their busiest. 5 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, half the peak was gone by day 3.
What is the wipe schedule on Aria Reach?
Too few wipes are recorded on Aria Reach to confirm its schedule, so its tag drives the prediction. Come Friday 30 October at 12:57 UTC, the next wipe is expected. 12 days 23 hours is when the present world was made. The tags list a fortnightly wipe schedule.
Map and rules
Which map does Aria Reach run?
The procedural map on Aria Reach measures 4,500 and comes from the game with seed 121315421. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Вайп был 12 д наза.
What are the rules and settings on Aria Reach?
No gather rate appears in the name of Aria Reach. Teams can reach 100 players. It runs pve, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Aria Reach?
The console method: start Rust, press F1, and type client.connect 185.189.255.156:35000. Launch Rust on this page is another way, opening Rust via Steam and connecting.