Chill_Zone
Online 185.189.255.52:35400 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Chill_Zone?
These are the Rust Pop Watch lists that include Chill_Zone: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Chill_Zone mean?
These are the tags Chill_Zone publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): There are 50 slots; ts10 (Group limit): No team can exceed 10 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Chill_Zone rank against other Rust servers?
Player hours over the last week rank Chill_Zone at #7,460, within the top 34% of ranked servers.
How many players are on Chill_Zone right now?
Chill_Zone is holding 0 players, with 50 slots in total. Averaging 0 players across seven days, it topped out at 1. Look at 17:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is Chill_Zone online, and how reliable is it?
As of now, Chill_Zone is online. Based on the uptime it reports, the last restart was about 3 days 9 hours ago. The last 5 full days saw uptime of 92%, with 111 out of 120 hours online. Rust Pop Watch's first record of it is 24 October 2026.
Does Chill_Zone run smoothly?
Its server fps over the last 48 hours averaged 458, with 347 as the lowest. Entities reached a maximum of 27,807: buildings, deployables and everything else. Memory use peaked at 2,559 MB. Players feel lag when fps drops and the entity count climbs.
Where is Chill_Zone located?
No region is published by Chill_Zone. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 185.189.255.52:35400.
Which Rust version is Chill_Zone on?
On Windows, Chill_Zone runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Chill_Zone?
None of the resets on Chill_Zone counts as a wipe, because a new world is made every few hours and no wipe schedule is kept.
Map and rules
Which map does Chill_Zone run?
Generated by the game with seed 187665451, the map on Chill_Zone is procedural and 2,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Chill_Zone?
The name of Chill_Zone says nothing about gather rate. A group holds at most 10 players. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Chill_Zone?
Enter client.connect 185.189.255.52:35400 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.