EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC18h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include EvilIsland-PVE - Test Server?
These Rust Pop Watch lists include EvilIsland-PVE - Test Server: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on EvilIsland-PVE - Test Server mean?
For the server browser, EvilIsland-PVE - Test Server lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts10 (Group limit): No team can exceed 10 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^b (Biweekly): The server wipes every fortnight; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does EvilIsland-PVE - Test Server rank against other Rust servers?
The last seven days of player hours place EvilIsland-PVE - Test Server at #11,354, in the top 51% of all ranked servers.
How many players are on EvilIsland-PVE - Test Server right now?
The current tally at EvilIsland-PVE - Test Server: 0 players across 10 slots. Averaging 0 players across seven days, it topped out at 2. Look at 11:00 UTC: that was the busiest point of the last 48 hours, at 0 players on average.
Server facts
Is EvilIsland-PVE - Test Server online, and how reliable is it?
EvilIsland-PVE - Test Server is live at the moment. The uptime figure suggests it restarted roughly 53 minutes ago. It was up 11% of the time over the last 7 full days, 18 of 168 hours in total. It came to Rust Pop Watch's attention on 6 October 2026.
Does EvilIsland-PVE - Test Server run smoothly?
Its server fps over the last 48 hours averaged 199, with 194 as the lowest. Entities reached a maximum of 61,366: buildings, deployables and everything else. The highest memory usage was 2,167 MB. Players feel lag when fps drops and the entity count climbs.
Where is EvilIsland-PVE - Test Server located?
There is no region from EvilIsland-PVE - Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.189.255.93:35300.
Which Rust version is EvilIsland-PVE - Test Server on?
Rust network protocol 2635 and build 168909 is the version EvilIsland-PVE - Test Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on EvilIsland-PVE - Test Server when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on EvilIsland-PVE - Test Server?
Too few wipes are recorded on EvilIsland-PVE - Test Server to confirm its schedule, so its tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 18 hours. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does EvilIsland-PVE - Test Server run?
Generated by the game with seed 1768323314, the map on EvilIsland-PVE - Test Server is procedural and 3,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on EvilIsland-PVE - Test Server?
The name of EvilIsland-PVE - Test Server says nothing about gather rate. A group holds at most 10 players. no fighting other players: that is the pve mode. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join EvilIsland-PVE - Test Server?
The console method: start Rust, press F1, and type client.connect 185.189.255.93:35300. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.