test
Offline 185.207.214.176:35000 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include test?
You'll find test on the following Rust Pop Watch lists: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on test mean?
The game's server browser picks up these tags from test: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): There are 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does test rank against other Rust servers?
The last seven days of player hours place test at #16,275, in the top 69% of all ranked servers.
How many players are on test right now?
Offline now, test was last spotted 28 days 14 hours ago.
Server details
Is test online, and how reliable is it?
The server test is not online now; 28 days 14 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Where is test located?
No region is published by test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.207.214.176:35000.
Which Rust version is test on?
Rust network protocol 2633 and build 163794 is the version test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on test?
From the force wipe comes the estimate for test's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 56 days 13 hours. The tags list a fortnightly wipe schedule.
Map and rules
Which map does test run?
Generated by the game with seed 46464646, the map on test is procedural and 4,500 in size. RustMaps has it from this page, since identical size and seed give an identical map. Custom Map is how the map name reads.
What are the rules and settings on test?
No gather rate appears in the name of test. Groups go up to 8 players, which is the default. pve is the game mode, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
How to join
How do I join test?
The console method: start Rust, press F1, and type client.connect 185.207.214.176:35000. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://rust-z.gamestores.app/.