Test Server Creative
Offline 187.15.104.106:28018 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Test Server Creative?
These are the Rust Pop Watch lists that include Test Server Creative: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, watched. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server Creative mean?
The game's server browser picks up these tags from Test Server Creative: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp3 (Max players): There are 3 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162929 (Build): It's on game build 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Test Server Creative rank against other Rust servers?
A seven-day player-hours placing of #13,273 puts Test Server Creative in the top – of all ranked servers.
How many players are on Test Server Creative right now?
Test Server Creative went quiet 40 days 22 hours ago and is offline at the moment.
Server details
Is Test Server Creative online, and how reliable is it?
Down at the moment: Test Server Creative was last seen 40 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 September 2026.
Where is Test Server Creative located?
There is no region from Test Server Creative. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 187.15.104.106:28018.
Which Rust version is Test Server Creative on?
Rust network protocol 2633 and build 162929 is the version Test Server Creative runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Test Server Creative?
Test Server Creative's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 41 days is when the present world was made.
Map and rules
What are the rules and settings on Test Server Creative?
The name of Test Server Creative says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Test Server Creative?
The console method: start Rust, press F1, and type client.connect 187.15.104.106:28018. Launch Rust on this page is another way, opening Rust via Steam and connecting.