RustMate local research
Offline 188.130.157.7:28215 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:33 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustMate local research?
These are the Rust Pop Watch lists that include RustMate local research: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on RustMate local research mean?
For the server browser, RustMate local research lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does RustMate local research rank against other Rust servers?
A seven-day player-hours placing of #15,335 puts RustMate local research in the top 69% of all ranked servers.
How many players are on RustMate local research right now?
The last sighting of RustMate local research was 46 hours ago, and it is offline now. It has averaged 0 players over the last seven days.
Server details
Is RustMate local research online, and how reliable is it?
The server RustMate local research is not online now; 46 hours have passed since it was last seen. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. It came to Rust Pop Watch's attention on 27 October 2026.
Where is RustMate local research located?
There is no region from RustMate local research. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 188.130.157.7:28215.
Which Rust version is RustMate local research on?
Rust network protocol 2634 and build 167781 is the version RustMate local research runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on RustMate local research?
The record of RustMate local research's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 2 days is when the present world was made.
Map and rules
What are the rules and settings on RustMate local research?
The name of RustMate local research says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join RustMate local research?
The console method: start Rust, press F1, and type client.connect 188.130.157.7:28215. Launch Rust on this page is another way, opening Rust via Steam and connecting.