RustMate custom map test
Offline 188.130.159.7:28025 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustMate custom map test?
These are the Rust Pop Watch lists that include RustMate custom map test: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RustMate custom map test mean?
These are the tags RustMate custom map test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustMate custom map test rank against other Rust servers?
A seven-day player-hours placing of #15,353 puts RustMate custom map test in the top 69% of all ranked servers.
How many players are on RustMate custom map test right now?
Offline now, RustMate custom map test was last spotted 6 days 5 hours ago. It has averaged 0 players over the last seven days.
Server details
Is RustMate custom map test online, and how reliable is it?
RustMate custom map test shows as offline, last spotted 6 days 5 hours ago. The last 6 full days saw uptime of 0%, with 0 out of 144 hours online. Rust Pop Watch's first record of it is 22 October 2026.
Where is RustMate custom map test located?
There is no region from RustMate custom map test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 188.130.159.7:28025.
Which Rust version is RustMate custom map test on?
Rust network protocol 2634 and build 167781 is the version RustMate custom map test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on RustMate custom map test?
RustMate custom map test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 5 hours.
Map and rules
What are the rules and settings on RustMate custom map test?
Nothing in the name tells you the gather rate on RustMate custom map test. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join RustMate custom map test?
The console method: start Rust, press F1, and type client.connect 188.130.159.7:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.