[ESP] [PVP/PVE] RustZ Invasion Zombie
Online EU 188.165.197.71:28015 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:18 UTC, in 22h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:18 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [ESP] [PVP/PVE] RustZ Invasion Zombie?
These are the Rust Pop Watch lists that include [ESP] [PVP/PVE] RustZ Invasion Zombie: European Rust servers, live, Modded Rust servers, live, Rust PvE servers, ranked by who's hot and Rust zombie servers, by the numbers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [ESP] [PVP/PVE] RustZ Invasion Zombie mean?
For the server browser, [ESP] [PVP/PVE] RustZ Invasion Zombie lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): Its place in the server browser is under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [ESP] [PVP/PVE] RustZ Invasion Zombie rank against other Rust servers?
[ESP] [PVP/PVE] RustZ Invasion Zombie takes #8,833 on seven-day player hours, a top 40% spot overall and #2,161 across Europe.
How many players are on [ESP] [PVP/PVE] RustZ Invasion Zombie right now?
The current tally at [ESP] [PVP/PVE] RustZ Invasion Zombie: 0 players across 50 slots. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 11:00 UTC, averaging 0 players.
About the server
Is [ESP] [PVP/PVE] RustZ Invasion Zombie online, and how reliable is it?
[ESP] [PVP/PVE] RustZ Invasion Zombie is live at the moment. About 12 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [ESP] [PVP/PVE] RustZ Invasion Zombie run smoothly?
The 48-hour average was 78 server fps, with a low of 65. At its peak it held 179,062 entities: buildings, deployables and all the rest. Memory use peaked at 4,671 MB. What players experience as lag comes from low fps and a rising entity count.
Where is [ESP] [PVP/PVE] RustZ Invasion Zombie located?
[ESP] [PVP/PVE] RustZ Invasion Zombie uses its EU tag to list itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 188.165.197.71:28015.
Which Rust version is [ESP] [PVP/PVE] RustZ Invasion Zombie on?
Rust network protocol 2635 and build 168909 is the version [ESP] [PVP/PVE] RustZ Invasion Zombie runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on [ESP] [PVP/PVE] RustZ Invasion Zombie when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [ESP] [PVP/PVE] RustZ Invasion Zombie?
Its tag sets the prediction, because [ESP] [PVP/PVE] RustZ Invasion Zombie's recorded wipes are too few to confirm the schedule. The next wipe is pencilled in for Thursday 29 October at 19:18 UTC. Its current world has been live for 27 days 1 hours. Its tags set out a wipe schedule of one wipe every two weeks.
The rules
Which map does [ESP] [PVP/PVE] RustZ Invasion Zombie run?
A procedural map of 4,500 with seed 798468631 is what [ESP] [PVP/PVE] RustZ Invasion Zombie runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [ESP] [PVP/PVE] RustZ Invasion Zombie?
No gather rate appears in the name of [ESP] [PVP/PVE] RustZ Invasion Zombie. Eight players per group: that is the game's default. no fighting other players: that is the pve mode. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join [ESP] [PVP/PVE] RustZ Invasion Zombie?
The console method: start Rust, press F1, and type client.connect 188.165.197.71:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at http://www.gameservers.es.
