E-SURVIVAL Dev
Offline 188.168.17.60:28025 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include E-SURVIVAL Dev?
You'll find E-SURVIVAL Dev on the following Rust Pop Watch lists: Modded Rust servers, live and Trio servers: who's hot, who's slipping. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.
What do the server tags on E-SURVIVAL Dev mean?
For the server browser, E-SURVIVAL Dev lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts3 (Group limit): Teams cap at 3 players; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does E-SURVIVAL Dev rank against other Rust servers?
A seven-day player-hours placing of #14,143 puts E-SURVIVAL Dev in the top – of all ranked servers.
How many players are on E-SURVIVAL Dev right now?
Offline now, E-SURVIVAL Dev was last spotted 44 days 16 hours ago.
About the server
Is E-SURVIVAL Dev online, and how reliable is it?
Down at the moment: E-SURVIVAL Dev was last seen 44 days 16 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 15 September 2026.
Where is E-SURVIVAL Dev located?
There is no region from E-SURVIVAL Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 188.168.17.60:28025.
Which Rust version is E-SURVIVAL Dev on?
Rust network protocol 2633 and build 163794 is the version E-SURVIVAL Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on E-SURVIVAL Dev?
The record of E-SURVIVAL Dev's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 44 days 16 hours.
The rules
Which map does E-SURVIVAL Dev run?
E-SURVIVAL Dev uses a procedural map, which the game generates.
What are the rules and settings on E-SURVIVAL Dev?
No gather rate appears in the name of E-SURVIVAL Dev. A group can hold 3 players at most (trio). It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join E-SURVIVAL Dev?
The console method: start Rust, press F1, and type client.connect 188.168.17.60:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.