LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.80:28215 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include LOCAL-TEST-DO-NOT-JOIN?
You'll find LOCAL-TEST-DO-NOT-JOIN on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?
These are the tags LOCAL-TEST-DO-NOT-JOIN publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?
A seven-day player-hours placing of #16,917 puts LOCAL-TEST-DO-NOT-JOIN in the top 71% of all ranked servers.
How many players are on LOCAL-TEST-DO-NOT-JOIN right now?
Offline now, LOCAL-TEST-DO-NOT-JOIN was last spotted 30 days 10 hours ago.
Server details
Is LOCAL-TEST-DO-NOT-JOIN online, and how reliable is it?
The server LOCAL-TEST-DO-NOT-JOIN is not online now; 30 days 10 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 29 September 2026.
Where is LOCAL-TEST-DO-NOT-JOIN located?
No region is published by LOCAL-TEST-DO-NOT-JOIN. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 188.29.127.80:28215.
Which Rust version is LOCAL-TEST-DO-NOT-JOIN on?
On Windows, LOCAL-TEST-DO-NOT-JOIN runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on LOCAL-TEST-DO-NOT-JOIN?
LOCAL-TEST-DO-NOT-JOIN's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 30 days 13 hours.
The rules
Which map does LOCAL-TEST-DO-NOT-JOIN run?
The map on LOCAL-TEST-DO-NOT-JOIN is procedural, made by the game.
What are the rules and settings on LOCAL-TEST-DO-NOT-JOIN?
No gather rate appears in the name of LOCAL-TEST-DO-NOT-JOIN. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join LOCAL-TEST-DO-NOT-JOIN?
The console method: start Rust, press F1, and type client.connect 188.29.127.80:28215. Launch Rust on this page is another way, opening Rust via Steam and connecting.