TagMapServer
Offline 190.111.127.52:28015 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:48 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TagMapServer?
These are the Rust Pop Watch lists that include TagMapServer: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on TagMapServer mean?
These are the tags TagMapServer publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does TagMapServer rank against other Rust servers?
Player hours over the last week rank TagMapServer at #15,341, within the top 69% of ranked servers.
How many players are on TagMapServer right now?
Offline now, TagMapServer was last spotted 6 days 20 hours ago. Across the past week it drew an average of 0 players.
About the server
Is TagMapServer online, and how reliable is it?
Down at the moment: TagMapServer was last seen 6 days 20 hours ago. Out of 144 hours in the last 6 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 22 October 2026.
Where is TagMapServer located?
No region is published by TagMapServer. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 190.111.127.52:28015.
Which Rust version is TagMapServer on?
On Windows, TagMapServer runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on TagMapServer when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on TagMapServer?
Too few wipes are on record for TagMapServer to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 6 days 20 hours.
The rules
Which map does TagMapServer run?
A procedural map is what TagMapServer runs, generated by the game.
What are the rules and settings on TagMapServer?
Nothing in the name tells you the gather rate on TagMapServer. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join TagMapServer?
The console method: start Rust, press F1, and type client.connect 190.111.127.52:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.