Local_Test
Offline 190.114.39.185:28015 checked 42d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local_Test?
You'll find Local_Test on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local_Test mean?
For the server browser, Local_Test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Local_Test rank against other Rust servers?
Player hours over the last week rank Local_Test at #15,420, within the top – of ranked servers.
How many players are on Local_Test right now?
Local_Test went quiet 42 days ago and is offline at the moment.
Server details
Is Local_Test online, and how reliable is it?
Down at the moment: Local_Test was last seen 42 days ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 September 2026.
Where is Local_Test located?
No region is published by Local_Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 190.114.39.185:28015.
Which Rust version is Local_Test on?
On Windows, Local_Test runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Local_Test?
Local_Test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 42 days is when the present world was made.
Map and rules
Which map does Local_Test run?
A procedural map is what Local_Test runs, generated by the game.
What are the rules and settings on Local_Test?
The name of Local_Test says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join Local_Test?
The console method: start Rust, press F1, and type client.connect 190.114.39.185:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.