[EU/SWE] Playstar - SOLO - HARDCORE
Online EU 192.121.44.102:28016 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:40 UTC12d ago | 7 | – | running | 1 |
| Thu 1 Oct, 22:04 UTC FW26d ago | 8 | halved by day 5 | 13.8 days | 0 |
| Thu 17 Sep, 16:35 UTC40d ago | 5 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [EU/SWE] Playstar - SOLO - HARDCORE?
These Rust Pop Watch lists include [EU/SWE] Playstar - SOLO - HARDCORE: European Rust servers, live and Community servers, by the numbers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [EU/SWE] Playstar - SOLO - HARDCORE mean?
The game's server browser picks up these tags from [EU/SWE] Playstar - SOLO - HARDCORE: gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): There are 50 slots; ts0 (Group limit): Teams are disabled on this server; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^b (Biweekly): The server wipes every fortnight; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): This server uses Oxide (uMod) for plugins; EU (Europe): In the server browser it sits under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does [EU/SWE] Playstar - SOLO - HARDCORE rank against other Rust servers?
For the last seven days of player hours, [EU/SWE] Playstar - SOLO - HARDCORE sits at #1,962, inside the top 9% of ranked servers and at #758 in Europe.
How many players are on [EU/SWE] Playstar - SOLO - HARDCORE right now?
[EU/SWE] Playstar - SOLO - HARDCORE is holding 1 players, with 50 slots in total. Peak for the week was 8, against an average of 2 players. Over the last 48 hours, the fullest hour was 17:00 UTC, averaging 6 players.
Server details
Is [EU/SWE] Playstar - SOLO - HARDCORE online, and how reliable is it?
As of now, [EU/SWE] Playstar - SOLO - HARDCORE is online. About 30 minutes ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does [EU/SWE] Playstar - SOLO - HARDCORE run smoothly?
The 48-hour average was 59 server fps, with a low of 55. Entities reached a maximum of 84,444: buildings, deployables and everything else. Memory use peaked at 2,654 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [EU/SWE] Playstar - SOLO - HARDCORE located?
In Europe, [EU/SWE] Playstar - SOLO - HARDCORE lists itself with its EU tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 192.121.44.102:28016.
Which Rust version is [EU/SWE] Playstar - SOLO - HARDCORE on?
Rust network protocol 2635 and build 168909 is the version [EU/SWE] Playstar - SOLO - HARDCORE runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on [EU/SWE] Playstar - SOLO - HARDCORE when wipe day comes around?
Recent wipes averaged a peak of 7 players at their busiest. The crowd on the latest wipe topped out 20 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If it did not hold, half the peak was gone by day 5.
What is the wipe schedule on [EU/SWE] Playstar - SOLO - HARDCORE?
Wipes on [EU/SWE] Playstar - SOLO - HARDCORE follow a every 4 weeks on Thursday at 16:40 UTC pattern. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 12 days 12 hours is when the present world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Rules and settings
Which map does [EU/SWE] Playstar - SOLO - HARDCORE run?
The procedural map on [EU/SWE] Playstar - SOLO - HARDCORE measures 3,600, generated by the game.
What are the rules and settings on [EU/SWE] Playstar - SOLO - HARDCORE?
The name of [EU/SWE] Playstar - SOLO - HARDCORE says nothing about gather rate. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Raids and PvP are both on the table. It appears under Community in the browser. The plugin count is Oxide. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join [EU/SWE] Playstar - SOLO - HARDCORE?
Enter client.connect 192.121.44.102:28016 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. Joining requires Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.
