typical TEST
Offline 192.255.237.203:28021 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include typical TEST?
These are the Rust Pop Watch lists that include typical TEST: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical TEST mean?
The game's server browser picks up these tags from typical TEST: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does typical TEST rank against other Rust servers?
The last seven days of player hours place typical TEST at #15,490, in the top 69% of all ranked servers.
How many players are on typical TEST right now?
typical TEST went quiet 39 days 1 hours ago and is offline at the moment.
Server facts
Is typical TEST online, and how reliable is it?
The server typical TEST is not online now; 39 days 1 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 18 September 2026.
Where is typical TEST located?
No region is published by typical TEST. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 192.255.237.203:28021.
Which Rust version is typical TEST on?
On Linux, typical TEST runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on typical TEST?
The record of typical TEST's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 40 days 1 hours is when the present world was made.
Rules and settings
Which map does typical TEST run?
The procedural map on typical TEST measures 1,000 and comes from the game with seed 6738. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on typical TEST?
No gather rate appears in the name of typical TEST. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Join up
How do I join typical TEST?
The console method: start Rust, press F1, and type client.connect 192.255.237.203:28021. Launch Rust on this page is another way, opening Rust via Steam and connecting.