Live 51,128 players 11,629 servers online 116 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published TypicalRustGameplay Onlineright now
Celebrity profile · EU

TypicalRustGameplay

Online EU 193.135.10.247:15050 checked 12m ago

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Vital stats

Players now 0/ 20 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,261top 69% · #2527 in EU
RegionEUEU · group 8, the default
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:38 UTC13d ago 3 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include TypicalRustGameplay?

You'll find TypicalRustGameplay on the following Rust Pop Watch lists: European Rust servers, live and Community servers, by the numbers. These are the filters that list it on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on TypicalRustGameplay mean?

These are the tags TypicalRustGameplay publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; EU (Europe): Its place in the server browser is under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does TypicalRustGameplay rank against other Rust servers?

For the last seven days of player hours, TypicalRustGameplay sits at #15,261, inside the top 69% of ranked servers and at #2,527 in Europe.

How many players are on TypicalRustGameplay right now?

0 players are on TypicalRustGameplay at the moment, out of 20 slots. The seven-day average sits at 0 players.

About the server

Is TypicalRustGameplay online, and how reliable is it?

Right now, TypicalRustGameplay is up and running. The uptime figure suggests it restarted roughly 11 days 15 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 16 October 2026.

Does TypicalRustGameplay run smoothly?

Average server fps for the last 48 hours was 49, and it never went below 39. At its peak it held 65,510 entities: buildings, deployables and all the rest. Memory use peaked at 3,655 MB. What players experience as lag comes from low fps and a rising entity count.

Where is TypicalRustGameplay located?

TypicalRustGameplay uses its EU tag to list itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 193.135.10.247:15050.

Which Rust version is TypicalRustGameplay on?

Rust network protocol 2634 and build 167781 is the version TypicalRustGameplay runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What happens on TypicalRustGameplay when wipe day comes around?

The average busiest crowd over recent wipes was 3 players. The crowd on the latest wipe topped out 24 hours in.

What is the wipe schedule on TypicalRustGameplay?

The record of TypicalRustGameplay's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 13 days 11 hours is when the present world was made.

The rules

Which map does TypicalRustGameplay run?

The procedural map on TypicalRustGameplay measures 3,500 and comes from the game with seed 17475. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on TypicalRustGameplay?

Nothing in the name tells you the gather rate on TypicalRustGameplay. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join TypicalRustGameplay?

The console method: start Rust, press F1, and type client.connect 193.135.10.247:15050. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players Slots: 20.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.