BuildLab
Offline 193.200.229.230:47831 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include BuildLab?
These Rust Pop Watch lists include BuildLab: Modded Rust servers, live and Build and creative servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BuildLab mean?
For the server browser, BuildLab lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does BuildLab rank against other Rust servers?
The last seven days of player hours place BuildLab at #10,545, in the top 47% of all ranked servers.
How many players are on BuildLab right now?
The last sighting of BuildLab was 41 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 1 players.
Server facts
Is BuildLab online, and how reliable is it?
Down at the moment: BuildLab was last seen 41 hours ago. The last 7 full days saw uptime of 3%, with 5 out of 168 hours online. Rust Pop Watch's first record of it is 7 October 2026.
Where is BuildLab located?
There is no region from BuildLab. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 193.200.229.230:47831.
Which Rust version is BuildLab on?
On Windows, BuildLab runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on BuildLab?
The record of BuildLab's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 7 days 20 hours.
The rules
Which map does BuildLab run?
A procedural map is what BuildLab runs, generated by the game.
What are the rules and settings on BuildLab?
Nothing in the name tells you the gather rate on BuildLab. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
How to join
How do I join BuildLab?
Enter client.connect 193.200.229.230:47831 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.