NNN-DEV-01
Offline 193.233.254.96:28115 checked 9h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include NNN-DEV-01?
These are the Rust Pop Watch lists that include NNN-DEV-01: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on NNN-DEV-01 mean?
The game's server browser picks up these tags from NNN-DEV-01: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): There are 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): It's on game build 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does NNN-DEV-01 rank against other Rust servers?
Player hours over the last week rank NNN-DEV-01 at #15,290, within the top 69% of ranked servers.
How many players are on NNN-DEV-01 right now?
NNN-DEV-01 went quiet 9 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
Server details
Is NNN-DEV-01 online, and how reliable is it?
Down at the moment: NNN-DEV-01 was last seen 9 hours ago. About 3 days 7 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 143, a 85% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Does NNN-DEV-01 run smoothly?
Its server fps over the last 48 hours averaged 169, with 106 as the lowest. Entities reached a maximum of 19,643: buildings, deployables and everything else. Memory use peaked at 1,323 MB. What players experience as lag comes from low fps and a rising entity count.
Where is NNN-DEV-01 located?
No region is published by NNN-DEV-01. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 193.233.254.96:28115.
Which Rust version is NNN-DEV-01 on?
Rust network protocol 2634 and build 166494 is the version NNN-DEV-01 runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on NNN-DEV-01 when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on NNN-DEV-01?
The record of NNN-DEV-01's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 27 days 18 hours.
Map and rules
Which map does NNN-DEV-01 run?
Generated by the game with seed 197777, the map on NNN-DEV-01 is procedural and 2,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on NNN-DEV-01?
No gather rate appears in the name of NNN-DEV-01. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join NNN-DEV-01?
The console method: start Rust, press F1, and type client.connect 193.233.254.96:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.