RELAY Local Playtest | Trio | 1.5x Build | Weekly
Offline 193.238.152.66:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RELAY Local Playtest | Trio | 1.5x Build | Weekly?
These are the Rust Pop Watch lists that include RELAY Local Playtest | Trio | 1.5x Build | Weekly: The 1.5x servers, watched, Modded Rust servers, live and Build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
What do the server tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly mean?
These are the tags RELAY Local Playtest | Trio | 1.5x Build | Weekly publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does RELAY Local Playtest | Trio | 1.5x Build | Weekly rank against other Rust servers?
The last seven days of player hours place RELAY Local Playtest | Trio | 1.5x Build | Weekly at #15,398, in the top – of all ranked servers.
How many players are on RELAY Local Playtest | Trio | 1.5x Build | Weekly right now?
Offline now, RELAY Local Playtest | Trio | 1.5x Build | Weekly was last spotted 40 days 14 hours ago.
Server facts
Is RELAY Local Playtest | Trio | 1.5x Build | Weekly online, and how reliable is it?
RELAY Local Playtest | Trio | 1.5x Build | Weekly shows as offline, last spotted 40 days 14 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 18 September 2026.
Where is RELAY Local Playtest | Trio | 1.5x Build | Weekly located?
There is no region from RELAY Local Playtest | Trio | 1.5x Build | Weekly. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 193.238.152.66:28015.
Which Rust version is RELAY Local Playtest | Trio | 1.5x Build | Weekly on?
On Windows, RELAY Local Playtest | Trio | 1.5x Build | Weekly runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The record of RELAY Local Playtest | Trio | 1.5x Build | Weekly's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 44 days 18 hours.
Rules and settings
Which map does RELAY Local Playtest | Trio | 1.5x Build | Weekly run?
A procedural map is what RELAY Local Playtest | Trio | 1.5x Build | Weekly runs, generated by the game.
What are the rules and settings on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Going by its name, RELAY Local Playtest | Trio | 1.5x Build | Weekly runs 1.5x gather. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The console method: start Rust, press F1, and type client.connect 193.238.152.66:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.