Rust-query-regression
Offline 194.61.25.157:28115 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust-query-regression?
These are the Rust Pop Watch lists that include Rust-query-regression: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rust-query-regression mean?
For the server browser, Rust-query-regression lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2631 (Protocol): You need the same game version to get in: protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Rust-query-regression rank against other Rust servers?
The last seven days of player hours place Rust-query-regression at #15,666, in the top 71% of all ranked servers.
How many players are on Rust-query-regression right now?
Rust-query-regression went quiet 35 days 14 hours ago and is offline at the moment.
Server details
Is Rust-query-regression online, and how reliable is it?
Rust-query-regression shows as offline, last spotted 35 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 24 September 2026.
Where is Rust-query-regression located?
There is no region from Rust-query-regression. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 194.61.25.157:28115.
Which Rust version is Rust-query-regression on?
On Linux, Rust-query-regression runs Rust network protocol 2631 and build 158240. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Rust-query-regression?
The record of Rust-query-regression's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 days 14 hours.
Map and rules
Which map does Rust-query-regression run?
The map on Rust-query-regression is procedural, made by the game.
What are the rules and settings on Rust-query-regression?
No gather rate appears in the name of Rust-query-regression. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Rust-query-regression?
The console method: start Rust, press F1, and type client.connect 194.61.25.157:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.