RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Who runs RR Physgun DEV?
The same operator most likely runs RR Physgun DEV and 18 other servers we track, since all publish a joinmyga.me hostname.
Which Rust Pop Watch lists and filters include RR Physgun DEV?
These are the Rust Pop Watch lists that include RR Physgun DEV: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RR Physgun DEV mean?
These are the tags RR Physgun DEV publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167584 (Build): It's on game build 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $ruk1 (Region code): Coded to region uk1; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs; NA (North America): In the server browser it sits under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RR Physgun DEV rank against other Rust servers?
RR Physgun DEV takes #15,335 on seven-day player hours, a top 69% spot overall and #1,505 across North America.
How many players are on RR Physgun DEV right now?
0 players are on RR Physgun DEV at the moment, out of 100 slots. Across the past week it drew an average of 0 players.
About the server
Is RR Physgun DEV online, and how reliable is it?
Right now, RR Physgun DEV is up and running. Based on the uptime it reports, the last restart was about 17 days 2 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does RR Physgun DEV run smoothly?
Average server fps for the last 48 hours was 60, and it never went below 60. The world carried as many as 16,038 entities, including buildings and deployables. The highest memory usage was 2,696 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is RR Physgun DEV located?
In North America, RR Physgun DEV is listed with the NA tag; region code: uk1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 194.69.160.15:28043.
Which Rust version is RR Physgun DEV on?
Rust network protocol 2634 and build 167584 is the version RR Physgun DEV runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on RR Physgun DEV when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on RR Physgun DEV?
RR Physgun DEV's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 17 days 4 hours is when the present world was made.
Rules and settings
Which map does RR Physgun DEV run?
Generated by the game with seed 1234567, the map on RR Physgun DEV is procedural and 1,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on RR Physgun DEV?
The name of RR Physgun DEV says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join RR Physgun DEV?
The console method: start Rust, press F1, and type client.connect 194.69.160.15:28043. Launch Rust on this page is another way, opening Rust via Steam and connecting.