RustDMA Local Test Server
Offline 195.160.184.66:28015 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustDMA Local Test Server?
You'll find RustDMA Local Test Server on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustDMA Local Test Server mean?
The game's server browser picks up these tags from RustDMA Local Test Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RustDMA Local Test Server rank against other Rust servers?
A seven-day player-hours placing of #12,835 puts RustDMA Local Test Server in the top – of all ranked servers.
How many players are on RustDMA Local Test Server right now?
RustDMA Local Test Server went quiet 45 days 11 hours ago and is offline at the moment.
Server facts
Is RustDMA Local Test Server online, and how reliable is it?
RustDMA Local Test Server shows as offline, last spotted 45 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is RustDMA Local Test Server located?
There is no region from RustDMA Local Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 195.160.184.66:28015.
Which Rust version is RustDMA Local Test Server on?
On Windows, RustDMA Local Test Server runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RustDMA Local Test Server?
Too few wipes are on record for RustDMA Local Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 46 days 15 hours is when the present world was made.
Rules and settings
Which map does RustDMA Local Test Server run?
A procedural map is what RustDMA Local Test Server runs, generated by the game.
What are the rules and settings on RustDMA Local Test Server?
Nothing in the name tells you the gather rate on RustDMA Local Test Server. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join RustDMA Local Test Server?
The console method: start Rust, press F1, and type client.connect 195.160.184.66:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.