UGDTM
Offline 195.252.180.155:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:04 UTC2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include UGDTM?
These Rust Pop Watch lists include UGDTM: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on UGDTM mean?
These are the tags UGDTM publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): There are 500 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does UGDTM rank against other Rust servers?
The last seven days of player hours place UGDTM at #9,550, in the top 43% of all ranked servers.
How many players are on UGDTM right now?
The last sighting of UGDTM was 46 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players. Look at 14:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
About the server
Is UGDTM online, and how reliable is it?
Down at the moment: UGDTM was last seen 46 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. The first time Rust Pop Watch saw it was 27 October 2026.
Where is UGDTM located?
There is no region from UGDTM. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 195.252.180.155:28015.
Which Rust version is UGDTM on?
Rust network protocol 2635 and build 168909 is the version UGDTM runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on UGDTM when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on UGDTM?
UGDTM's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 46 hours.
Rules and settings
What are the rules and settings on UGDTM?
No gather rate appears in the name of UGDTM. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is off.
Getting in
How do I join UGDTM?
The console method: start Rust, press F1, and type client.connect 195.252.180.155:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.