OTCHO
Offline 197.200.252.1:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include OTCHO?
You'll find OTCHO on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What do the server tags on OTCHO mean?
These are the tags OTCHO publishes for the browser: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does OTCHO rank against other Rust servers?
A seven-day player-hours placing of #15,339 puts OTCHO in the top 69% of all ranked servers. The quad field places it at #626.
How many players are on OTCHO right now?
The last sighting of OTCHO was 3 days 20 hours ago, and it is offline now. The seven-day average sits at 0 players.
Server facts
Is OTCHO online, and how reliable is it?
Down at the moment: OTCHO was last seen 3 days 20 hours ago. The last 3 full days saw uptime of 0%, with 0 out of 72 hours online. The first time Rust Pop Watch saw it was 25 October 2026.
Where is OTCHO located?
There is no region from OTCHO. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 197.200.252.1:28015.
Which Rust version is OTCHO on?
On Linux, OTCHO runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on OTCHO?
Too few wipes are on record for OTCHO to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 25 days 20 hours.
The rules
Which map does OTCHO run?
OTCHO uses a procedural map, which the game generates.
What are the rules and settings on OTCHO?
The name of OTCHO says nothing about gather rate. The cap on groups is 4 players (quad). It runs softcore, Facepunch's easier setting, with part of your loot kept. Raids and PvP are both on the table. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
How to join
How do I join OTCHO?
Enter client.connect 197.200.252.1:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.