Live 55,123 players 11,633 servers online 136 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Detroit: Irreparable Damage|NPCs|RaidableBases Off dutyoffline
Celebrity profile

Detroit: Irreparable Damage|NPCs|RaidableBases

Offline 198.73.57.77:28015 checked 17d ago

monthly wipes vanillamoddedoxide
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Vital stats

Players now 1/ 100 slots 1% full
7-day average0peak –
Rank#13,296top 61%
Region–no continent published · group 8, the default
Last wipe27d agomonthly schedule
Next wipe6d 9hThu 5 Nov, 19:00 UTC FW
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe · high confidence

13 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

6d 9hThu 5 Nov, 19:00 UTCFW
34d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:16 UTC27d ago 1 – running 0
Sat 19 Sep, 19:25 UTC40d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Detroit: Irreparable Damage|NPCs|RaidableBases?

You'll find Detroit: Irreparable Damage|NPCs|RaidableBases on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Detroit: Irreparable Damage|NPCs|RaidableBases mean?

The game's server browser picks up these tags from Detroit: Irreparable Damage|NPCs|RaidableBases: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does Detroit: Irreparable Damage|NPCs|RaidableBases rank against other Rust servers?

A seven-day player-hours placing of #13,296 puts Detroit: Irreparable Damage|NPCs|RaidableBases in the top 61% of all ranked servers.

How many players are on Detroit: Irreparable Damage|NPCs|RaidableBases right now?

Offline now, Detroit: Irreparable Damage|NPCs|RaidableBases was last spotted 17 days 11 hours ago.

Server facts

Is Detroit: Irreparable Damage|NPCs|RaidableBases online, and how reliable is it?

Detroit: Irreparable Damage|NPCs|RaidableBases shows as offline, last spotted 17 days 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.

Where is Detroit: Irreparable Damage|NPCs|RaidableBases located?

No region is published by Detroit: Irreparable Damage|NPCs|RaidableBases. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 198.73.57.77:28015.

Which Rust version is Detroit: Irreparable Damage|NPCs|RaidableBases on?

On Windows, Detroit: Irreparable Damage|NPCs|RaidableBases runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on Detroit: Irreparable Damage|NPCs|RaidableBases when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. 2 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 4.

What is the wipe schedule on Detroit: Irreparable Damage|NPCs|RaidableBases?

Wipes on Detroit: Irreparable Damage|NPCs|RaidableBases come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 27 days 14 hours. The tags hold a monthly wipe schedule.

Map and rules

Which map does Detroit: Irreparable Damage|NPCs|RaidableBases run?

Generated by the game with seed 1337, the map on Detroit: Irreparable Damage|NPCs|RaidableBases is procedural and 4,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.

What are the rules and settings on Detroit: Irreparable Damage|NPCs|RaidableBases?

Nothing in the name tells you the gather rate on Detroit: Irreparable Damage|NPCs|RaidableBases. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join Detroit: Irreparable Damage|NPCs|RaidableBases?

The console method: start Rust, press F1, and type client.connect 198.73.57.77:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol You need the same game version to get in: protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Once a month it wipes, following Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.