[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
You'll find [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on the following Rust Pop Watch lists: Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers, Rust zombie servers, by the numbers and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?
These are the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world supplies the danger; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser lists it under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?
For the last seven days of player hours, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sits at #15,284, inside the top 69% of ranked servers and at #1,496 in North America.
How many players are on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | right now?
0 players are on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | at the moment, out of 50 slots. Across the past week it drew an average of 0 players.
Server details
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?
As of now, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online. The uptime figure suggests it restarted roughly 2 days 13 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run smoothly?
Average server fps for the last 48 hours was 71, and it never went below 51. At its peak it held 97,499 entities: buildings, deployables and all the rest. The highest memory usage was 4,111 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?
In North America, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself with its NA tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 198.96.88.252:28080.
Which Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?
Rust network protocol 2634 and build 166586 is the version [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The crowd on the latest wipe topped out 13 hours in.
What is the wipe schedule on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Once a month is the whole wipe story for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 5 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
The procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | measures 4,096 and comes from the game with seed 481981. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.
What are the rules and settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Nothing in the name tells you the gather rate on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The group limit is 8 players, the game's default. jobs and towns under roleplay rules: that is the roleplay mode. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Enter client.connect 198.96.88.252:28080 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
