Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Dark_Ghost Test?
These Rust Pop Watch lists include Dark_Ghost Test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Dark_Ghost Test mean?
The game's server browser picks up these tags from Dark_Ghost Test: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Dark_Ghost Test rank against other Rust servers?
The last seven days of player hours place Dark_Ghost Test at #11,872, in the top 53% of all ranked servers.
How many players are on Dark_Ghost Test right now?
The last sighting of Dark_Ghost Test was 43 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1. Look at 02:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is Dark_Ghost Test online, and how reliable is it?
Dark_Ghost Test shows as offline, last spotted 43 hours ago. Based on the uptime it reports, the last restart was about 1 hours ago. It was up 1% of the time over the last 7 full days, 2 of 168 hours in total. Rust Pop Watch's first record of it is 14 October 2026.
Does Dark_Ghost Test run smoothly?
Its server fps over the last 48 hours averaged 73, with 53 as the lowest. The world carried as many as 69,057 entities, including buildings and deployables. The highest memory usage was 1,720 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Dark_Ghost Test located?
There is no region from Dark_Ghost Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 2.82.186.229:28015.
Which Rust version is Dark_Ghost Test on?
Rust network protocol 2635 and build 168909 is the version Dark_Ghost Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Dark_Ghost Test?
The estimate for the next wipe on Dark_Ghost Test rests on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 14 days is when the present world was made. Its tags commit to wipes each month.
Map and rules
Which map does Dark_Ghost Test run?
A procedural map of 3,500 with seed 295700 is what Dark_Ghost Test runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Dark_Ghost Test?
The name of Dark_Ghost Test says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Dark_Ghost Test?
Enter client.connect 2.82.186.229:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.