Tin & Blood
Offline 2.84.244.104:35005 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Tin & Blood?
You'll find Tin & Blood on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
For the server browser, Tin & Blood lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Tin & Blood rank against other Rust servers?
Player hours over the last week rank Tin & Blood at #15,487, within the top 68% of ranked servers.
How many players are on Tin & Blood right now?
Offline now, Tin & Blood was last spotted 37 days 7 hours ago.
Server facts
Is Tin & Blood online, and how reliable is it?
Tin & Blood shows as offline, last spotted 37 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 20 September 2026.
Where is Tin & Blood located?
There is no region from Tin & Blood. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 2.84.244.104:35005.
Which Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Tin & Blood?
Too few wipes are on record for Tin & Blood to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 46 days 22 hours.
The rules
Which map does Tin & Blood run?
The procedural map on Tin & Blood measures 6,000 and comes from the game with seed 1789661113. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name of Tin & Blood. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Tin & Blood?
The console method: start Rust, press F1, and type client.connect 2.84.244.104:35005. Launch Rust on this page is another way, opening Rust via Steam and connecting.