Tin & Blood
Offline 2.84.252.144:35005 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Tin & Blood?
These Rust Pop Watch lists include Tin & Blood: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
For the server browser, Tin & Blood lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Tin & Blood rank against other Rust servers?
A seven-day player-hours placing of #15,401 puts Tin & Blood in the top – of all ranked servers.
How many players are on Tin & Blood right now?
The last sighting of Tin & Blood was 39 days 15 hours ago, and it is offline now.
Server facts
Is Tin & Blood online, and how reliable is it?
Down at the moment: Tin & Blood was last seen 39 days 15 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 15 September 2026.
Where is Tin & Blood located?
There is no region from Tin & Blood. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 2.84.252.144:35005.
Which Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Tin & Blood?
Too few wipes are on record for Tin & Blood to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 47 days 3 hours.
The rules
Which map does Tin & Blood run?
The procedural map on Tin & Blood measures 6,000 and comes from the game with seed 1789661113. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name of Tin & Blood. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Tin & Blood?
The console method: start Rust, press F1, and type client.connect 2.84.252.144:35005. Launch Rust on this page is another way, opening Rust via Steam and connecting.