Tin & Blood
Offline 2.84.252.145:35005 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Tin & Blood?
You'll find Tin & Blood on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser picks up these tags from Tin & Blood: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Tin & Blood rank against other Rust servers?
A seven-day player-hours placing of #15,445 puts Tin & Blood in the top 67% of all ranked servers.
How many players are on Tin & Blood right now?
Offline now, Tin & Blood was last spotted 37 days 5 hours ago.
Server facts
Is Tin & Blood online, and how reliable is it?
The server Tin & Blood is not online now; 37 days 5 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 21 September 2026.
Where is Tin & Blood located?
There is no region from Tin & Blood. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 2.84.252.145:35005.
Which Rust version is Tin & Blood on?
Rust network protocol 2633 and build 164530 is the version Tin & Blood runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Tin & Blood?
Too few wipes are on record for Tin & Blood to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 46 days 23 hours.
Map and rules
Which map does Tin & Blood run?
The procedural map on Tin & Blood measures 6,000 and comes from the game with seed 1789661113. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Tin & Blood?
Nothing in the name tells you the gather rate on Tin & Blood. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Tin & Blood?
Enter client.connect 2.84.252.145:35005 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.