Tin & Blood
Offline 2.84.252.72:35005 checked 33d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Tin & Blood?
You'll find Tin & Blood on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser picks up these tags from Tin & Blood: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Tin & Blood rank against other Rust servers?
The last seven days of player hours place Tin & Blood at #15,643, in the top 71% of all ranked servers.
How many players are on Tin & Blood right now?
Tin & Blood went quiet 33 days 23 hours ago and is offline at the moment.
Server details
Is Tin & Blood online, and how reliable is it?
Tin & Blood shows as offline, last spotted 33 days 23 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 24 September 2026.
Where is Tin & Blood located?
There is no region from Tin & Blood. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 2.84.252.72:35005.
Which Rust version is Tin & Blood on?
Rust network protocol 2633 and build 165217 is the version Tin & Blood runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Tin & Blood?
Tin & Blood's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 46 days 12 hours is when the present world was made.
Map and rules
Which map does Tin & Blood run?
Tin & Blood uses a procedural map, which the game generates.
What are the rules and settings on Tin & Blood?
The name of Tin & Blood says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Join up
How do I join Tin & Blood?
The console method: start Rust, press F1, and type client.connect 2.84.252.72:35005. Launch Rust on this page is another way, opening Rust via Steam and connecting.