Tin & Blood
Offline 2.84.255.145:35005 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Tin & Blood?
These are the Rust Pop Watch lists that include Tin & Blood: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser picks up these tags from Tin & Blood: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Tin & Blood rank against other Rust servers?
Player hours over the last week rank Tin & Blood at #15,496, within the top 68% of ranked servers.
How many players are on Tin & Blood right now?
The last sighting of Tin & Blood was 37 days 4 hours ago, and it is offline now.
Server details
Is Tin & Blood online, and how reliable is it?
The server Tin & Blood is not online now; 37 days 4 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 21 September 2026.
Where is Tin & Blood located?
There is no region from Tin & Blood. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 2.84.255.145:35005.
Which Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 19 hours.
Rules and settings
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, made by the game.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name of Tin & Blood. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Tin & Blood?
Enter client.connect 2.84.255.145:35005 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.