Tin & Blood
Offline 2.87.108.187:35005 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Tin & Blood?
These are the Rust Pop Watch lists that include Tin & Blood: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser picks up these tags from Tin & Blood: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Tin & Blood rank against other Rust servers?
The last seven days of player hours place Tin & Blood at #15,643, in the top 71% of all ranked servers.
How many players are on Tin & Blood right now?
Offline now, Tin & Blood was last spotted 34 days 5 hours ago.
About the server
Is Tin & Blood online, and how reliable is it?
The server Tin & Blood is not online now; 34 days 5 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 24 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 2.87.108.187:35005.
Which Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 46 days 18 hours.
Map and rules
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, made by the game.
What are the rules and settings on Tin & Blood?
Nothing in the name tells you the gather rate on Tin & Blood. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Tin & Blood?
Enter client.connect 2.87.108.187:35005 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.