Devblog 65 Legacy Server
Offline 201.10.76.60:28015 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Devblog 65 Legacy Server?
These are the Rust Pop Watch lists that include Devblog 65 Legacy Server: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Devblog 65 Legacy Server mean?
These are the tags Devblog 65 Legacy Server publishes for the browser: mp30 (Max players): Slots: 30; v2013 (Protocol): You need the same game version to get in: protocol 2013; h241a841b (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Devblog 65 Legacy Server rank against other Rust servers?
Player hours over the last week rank Devblog 65 Legacy Server at #13,146, within the top 59% of ranked servers.
How many players are on Devblog 65 Legacy Server right now?
Devblog 65 Legacy Server went quiet 21 days 8 hours ago and is offline at the moment.
About the server
Is Devblog 65 Legacy Server online, and how reliable is it?
Devblog 65 Legacy Server shows as offline, last spotted 21 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 5 October 2026.
Where is Devblog 65 Legacy Server located?
No region is published by Devblog 65 Legacy Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 201.10.76.60:28015.
Which Rust version is Devblog 65 Legacy Server on?
Rust network protocol 2013 is the version Devblog 65 Legacy Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Devblog 65 Legacy Server?
Too few wipes are on record for Devblog 65 Legacy Server to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 21 days 9 hours is when the present world was made.
Rules and settings
Which map does Devblog 65 Legacy Server run?
The map on Devblog 65 Legacy Server is procedural, made by the game.
What are the rules and settings on Devblog 65 Legacy Server?
Nothing in the name tells you the gather rate on Devblog 65 Legacy Server. No group limit is published. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join Devblog 65 Legacy Server?
The console method: start Rust, press F1, and type client.connect 201.10.76.60:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.