Devblog 65 Legacy Server
Offline 201.10.76.63:28015 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Devblog 65 Legacy Server?
These are the Rust Pop Watch lists that include Devblog 65 Legacy Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Devblog 65 Legacy Server mean?
These are the tags Devblog 65 Legacy Server publishes for the browser: mp30 (Max players): It has 30 slots; v2013 (Protocol): You need the same game version to get in: protocol 2013; h241a841b (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Devblog 65 Legacy Server rank against other Rust servers?
Player hours over the last week rank Devblog 65 Legacy Server at #15,987, within the top 71% of ranked servers.
How many players are on Devblog 65 Legacy Server right now?
Offline now, Devblog 65 Legacy Server was last spotted 22 days 18 hours ago.
About the server
Is Devblog 65 Legacy Server online, and how reliable is it?
The server Devblog 65 Legacy Server is not online now; 22 days 18 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 6 October 2026.
Where is Devblog 65 Legacy Server located?
There is no region from Devblog 65 Legacy Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 201.10.76.63:28015.
Which Rust version is Devblog 65 Legacy Server on?
On Windows, Devblog 65 Legacy Server runs Rust network protocol 2013. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Devblog 65 Legacy Server?
The record of Devblog 65 Legacy Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 22 days 19 hours is when the present world was made.
Rules and settings
Which map does Devblog 65 Legacy Server run?
A procedural map is what Devblog 65 Legacy Server runs, generated by the game.
What are the rules and settings on Devblog 65 Legacy Server?
The name of Devblog 65 Legacy Server says nothing about gather rate. No group limit is published. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. The VAC anti-cheat from Valve is off.
Getting in
How do I join Devblog 65 Legacy Server?
The console method: start Rust, press F1, and type client.connect 201.10.76.63:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.