A.Server.Test
Online 202.36.95.176:23236 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include A.Server.Test?
You'll find A.Server.Test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on A.Server.Test mean?
For the server browser, A.Server.Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does A.Server.Test rank against other Rust servers?
A seven-day player-hours placing of #6,411 puts A.Server.Test in the top 29% of all ranked servers.
How many players are on A.Server.Test right now?
The current tally at A.Server.Test: 0 players across 40 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 15:00 UTC, averaging 1 players.
About the server
Is A.Server.Test online, and how reliable is it?
A.Server.Test is live at the moment. The uptime figure suggests it restarted roughly 17 hours ago. It was up 100% of the time over the last 5 full days, 120 of 120 hours in total. It came to Rust Pop Watch's attention on 22 October 2026.
Does A.Server.Test run smoothly?
Average server fps for the last 48 hours was 209, and it never went below 162. The world carried as many as 48,516 entities, including buildings and deployables. Up to 3,562 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is A.Server.Test located?
There is no region from A.Server.Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 202.36.95.176:23236.
Which Rust version is A.Server.Test on?
On Linux, A.Server.Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on A.Server.Test?
No wipe schedule exists for A.Server.Test: it swaps in a fresh world every few hours, and those resets are not wipes.
Map and rules
Which map does A.Server.Test run?
Generated by the game with seed 45000, the map on A.Server.Test is procedural and 2,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. Custom Map is how the map name reads.
What are the rules and settings on A.Server.Test?
No gather rate appears in the name of A.Server.Test. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join A.Server.Test?
The console method: start Rust, press F1, and type client.connect 202.36.95.176:23236. Launch Rust on this page is another way, opening Rust via Steam and connecting.