Live 71,901 players 11,757 servers online 213 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published A Shockbyte Rust Server Onlineright now
Celebrity profile

A Shockbyte Rust Server

Online 203.16.163.143:27693 checked 8m ago

Get on the guest list

Vital stats

Players now 0/ 16 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#15,142top 68%
Region–no continent published · group 8, the default
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 05:33 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include A Shockbyte Rust Server?

These are the Rust Pop Watch lists that include A Shockbyte Rust Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser picks up these tags from A Shockbyte Rust Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp16 (Max players): Slots: 16; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

A seven-day player-hours placing of #15,142 puts A Shockbyte Rust Server in the top 68% of all ranked servers.

How many players are on A Shockbyte Rust Server right now?

A Shockbyte Rust Server is holding 0 players, with 16 slots in total. Peak for the week was 1, against an average of 0 players.

Server details

Is A Shockbyte Rust Server online, and how reliable is it?

Right now, A Shockbyte Rust Server is up and running. The uptime figure suggests it restarted roughly 7 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 13 September 2026.

Does A Shockbyte Rust Server run smoothly?

The 48-hour average was 181 server fps, with a low of 114. The world carried as many as 48,794 entities, including buildings and deployables. The highest memory usage was 4,196 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is A Shockbyte Rust Server located?

There is no region from A Shockbyte Rust Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 203.16.163.143:27693.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What happens on A Shockbyte Rust Server when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 11 hours after it began.

What is the wipe schedule on A Shockbyte Rust Server?

The record of A Shockbyte Rust Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 14 days 17 hours.

The rules

Which map does A Shockbyte Rust Server run?

Generated by the game with seed 50000, the map on A Shockbyte Rust Server is procedural and 3,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join A Shockbyte Rust Server?

The console method: start Rust, press F1, and type client.connect 203.16.163.143:27693. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp16
Max players Slots: 16.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.