A Slice of Rust
Offline 203.220.108.50:28015 checked 29d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include A Slice of Rust?
You'll find A Slice of Rust on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on A Slice of Rust mean?
These are the tags A Slice of Rust publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): There are 0 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does A Slice of Rust rank against other Rust servers?
Player hours over the last week rank A Slice of Rust at #16,866, within the top 71% of ranked servers.
How many players are on A Slice of Rust right now?
Offline now, A Slice of Rust was last spotted 29 days 20 hours ago.
Server facts
Is A Slice of Rust online, and how reliable is it?
Down at the moment: A Slice of Rust was last seen 29 days 20 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 28 September 2026.
Where is A Slice of Rust located?
No region is published by A Slice of Rust. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 203.220.108.50:28015.
Which Rust version is A Slice of Rust on?
Rust network protocol 2633 and build 165217 is the version A Slice of Rust runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on A Slice of Rust?
The record of A Slice of Rust's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 34 days 9 hours.
Map and rules
Which map does A Slice of Rust run?
Generated by the game with seed 12345, the map on A Slice of Rust is procedural and 1,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on A Slice of Rust?
No gather rate appears in the name of A Slice of Rust. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join A Slice of Rust?
Enter client.connect 203.220.108.50:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.