Local PVE | Closed test
Offline 203.23.178.51:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 10:24 UTC10d ago | 0 | – | running | 1 |
| Mon 12 Oct, 14:41 UTC17d ago | 1 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local PVE | Closed test?
These Rust Pop Watch lists include Local PVE | Closed test: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local PVE | Closed test mean?
These are the tags Local PVE | Closed test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): There are 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Local PVE | Closed test rank against other Rust servers?
The last seven days of player hours place Local PVE | Closed test at #15,308, in the top 70% of all ranked servers.
How many players are on Local PVE | Closed test right now?
The last sighting of Local PVE | Closed test was 10 days 6 hours ago, and it is offline now.
Server facts
Is Local PVE | Closed test online, and how reliable is it?
Down at the moment: Local PVE | Closed test was last seen 10 days 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 21 September 2026.
Where is Local PVE | Closed test located?
There is no region from Local PVE | Closed test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 203.23.178.51:28015.
Which Rust version is Local PVE | Closed test on?
On Windows, Local PVE | Closed test runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on Local PVE | Closed test when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Local PVE | Closed test?
Too few wipes are on record for Local PVE | Closed test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 10 days 7 hours.
The rules
Which map does Local PVE | Closed test run?
Local PVE | Closed test uses a procedural map, which the game generates.
What are the rules and settings on Local PVE | Closed test?
The name of Local PVE | Closed test says nothing about gather rate. Groups go up to 8 players, which is the default. It runs pve, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Local PVE | Closed test?
Enter client.connect 203.23.178.51:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.