Mark's Rust Test Server
Offline 204.111.11.150:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Mark's Rust Test Server?
These are the Rust Pop Watch lists that include Mark's Rust Test Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Mark's Rust Test Server mean?
The game's server browser picks up these tags from Mark's Rust Test Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; v2405 (Protocol): The game protocol is 2405, so your client has to match it to join; cs85678 (Build): Game build: 85678; ptrak (Networking): It uses RakNet, the standard network layer for the game; he7280591 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Mark's Rust Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,948 puts Mark's Rust Test Server in the top 70% of all ranked servers.
How many players are on Mark's Rust Test Server right now?
Offline now, Mark's Rust Test Server was last spotted 27 days ago.
Server facts
Is Mark's Rust Test Server online, and how reliable is it?
Down at the moment: Mark's Rust Test Server was last seen 27 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 2 October 2026.
Where is Mark's Rust Test Server located?
There is no region from Mark's Rust Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 204.111.11.150:28015.
Which Rust version is Mark's Rust Test Server on?
On Windows, Mark's Rust Test Server runs Rust network protocol 2405 and build 85678. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Mark's Rust Test Server?
Too few wipes are on record for Mark's Rust Test Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 1181 days 5 hours is when the present world was made.
Map and rules
Which map does Mark's Rust Test Server run?
A procedural map is what Mark's Rust Test Server runs, generated by the game.
What are the rules and settings on Mark's Rust Test Server?
No gather rate appears in the name of Mark's Rust Test Server. No group limit is published. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
How to join
How do I join Mark's Rust Test Server?
The console method: start Rust, press F1, and type client.connect 204.111.11.150:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.