My Server Name
Offline 206.168.215.250:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include My Server Name?
You'll find My Server Name on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on My Server Name mean?
The game's server browser picks up these tags from My Server Name: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does My Server Name rank against other Rust servers?
A seven-day player-hours placing of #15,335 puts My Server Name in the top 69% of all ranked servers.
How many players are on My Server Name right now?
The last sighting of My Server Name was 2 days 17 hours ago, and it is offline now. Across the past week it drew an average of 0 players.
Server details
Is My Server Name online, and how reliable is it?
Down at the moment: My Server Name was last seen 2 days 17 hours ago. It was up 0% of the time over the last 2 full days, 0 of 48 hours in total. It came to Rust Pop Watch's attention on 26 October 2026.
Where is My Server Name located?
No region is published by My Server Name. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 206.168.215.250:28015.
Which Rust version is My Server Name on?
Rust network protocol 2635 and build 168909 is the version My Server Name runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on My Server Name?
Too few wipes are on record for My Server Name to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 19 hours.
Map and rules
Which map does My Server Name run?
A procedural map is what My Server Name runs, generated by the game.
What are the rules and settings on My Server Name?
The name of My Server Name says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join My Server Name?
The console method: start Rust, press F1, and type client.connect 206.168.215.250:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.