POOPOOLOOPOO
Online 207.174.104.89:21001 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include POOPOOLOOPOO?
You'll find POOPOOLOOPOO on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on POOPOOLOOPOO mean?
The game's server browser picks up these tags from POOPOOLOOPOO: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does POOPOOLOOPOO rank against other Rust servers?
The last seven days of player hours place POOPOOLOOPOO at #15,338, in the top 69% of all ranked servers.
How many players are on POOPOOLOOPOO right now?
The current tally at POOPOOLOOPOO: 0 players across 10 slots. The seven-day average sits at 0 players.
About the server
Is POOPOOLOOPOO online, and how reliable is it?
POOPOOLOOPOO is live at the moment. About 8 days 15 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 90%, with 151 out of 168 hours online. Rust Pop Watch's first record of it is 20 October 2026.
Does POOPOOLOOPOO run smoothly?
Average server fps for the last 48 hours was 145, and it never went below 119. At its peak it held 47,419 entities: buildings, deployables and all the rest. Up to 2,669 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is POOPOOLOOPOO located?
No region is published by POOPOOLOOPOO. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 207.174.104.89:21001.
Which Rust version is POOPOOLOOPOO on?
On Linux, POOPOOLOOPOO runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on POOPOOLOOPOO?
POOPOOLOOPOO's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 9 days 6 hours.
Rules and settings
Which map does POOPOOLOOPOO run?
A procedural map of 3,000 with seed 1 is what POOPOOLOOPOO runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on POOPOOLOOPOO?
No gather rate appears in the name of POOPOOLOOPOO. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
How to join
How do I join POOPOOLOOPOO?
Enter client.connect 207.174.104.89:21001 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.