dill.moe
Offline 207.231.82.103:28015 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include dill.moe?
You'll find dill.moe on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on dill.moe mean?
For the server browser, dill.moe lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does dill.moe rank against other Rust servers?
A seven-day player-hours placing of #15,490 puts dill.moe in the top 70% of all ranked servers.
How many players are on dill.moe right now?
dill.moe went quiet 34 days 11 hours ago and is offline at the moment.
Server details
Is dill.moe online, and how reliable is it?
dill.moe shows as offline, last spotted 34 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 21 September 2026.
Where is dill.moe located?
There is no region from dill.moe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 207.231.82.103:28015.
Which Rust version is dill.moe on?
On Linux, dill.moe runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on dill.moe?
dill.moe's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 36 days 7 hours is when the present world was made.
The rules
Which map does dill.moe run?
The procedural map on dill.moe measures 4,500 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on dill.moe?
Nothing in the name tells you the gather rate on dill.moe. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join dill.moe?
Enter client.connect 207.231.82.103:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.