Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Freddies Hell Re-Run?
These are the Rust Pop Watch lists that include Freddies Hell Re-Run: Modded Rust servers, live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Freddies Hell Re-Run mean?
These are the tags Freddies Hell Re-Run publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Freddies Hell Re-Run rank against other Rust servers?
The last seven days of player hours place Freddies Hell Re-Run at #15,341, in the top 69% of all ranked servers.
How many players are on Freddies Hell Re-Run right now?
0 players are on Freddies Hell Re-Run at the moment, out of 20 slots. The seven-day average sits at 0 players.
Server details
Is Freddies Hell Re-Run online, and how reliable is it?
As of now, Freddies Hell Re-Run is online. The uptime figure suggests it restarted roughly 37 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 21 September 2026.
Does Freddies Hell Re-Run run smoothly?
Its server fps over the last 48 hours averaged 108, with 76 as the lowest. The world carried as many as 57,673 entities, including buildings and deployables. Memory use peaked at 4,737 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Freddies Hell Re-Run located?
No region is published by Freddies Hell Re-Run. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 208.52.146.13:10015.
Which Rust version is Freddies Hell Re-Run on?
On Linux, Freddies Hell Re-Run runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Freddies Hell Re-Run when wipe day comes around?
The average busiest crowd over recent wipes was 4 players. The crowd on the latest wipe topped out 25 hours in.
What is the wipe schedule on Freddies Hell Re-Run?
Freddies Hell Re-Run wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 25 days 14 hours. The tags hold a monthly wipe schedule.
Rules and settings
Which map does Freddies Hell Re-Run run?
The procedural map on Freddies Hell Re-Run measures 3,300 and comes from the game with seed 1. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Freddies Hell Re-Run?
Nothing in the name tells you the gather rate on Freddies Hell Re-Run. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Freddies Hell Re-Run?
The console method: start Rust, press F1, and type client.connect 208.52.146.13:10015. Launch Rust on this page is another way, opening Rust via Steam and connecting.